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Annex II compiles’ screenshots of all targeted traders’ terms and conditions waiving consumer statutory rights or to allow to “personalise” or “customise” consumers gaming experience. This list does not pretend to be exhaustive. All screenshots have been taking during the year 2024.
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Annex 1 compiles screenshots of all targeted traders in-game purchasing processes with their premium in-game currencies. The document highlights that consumers have no equivalence in real currency before making in-game purchases of digital content. Instead, they must buy digital content using premium in-game currencies (sometimes multiple).
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Half of all Europeans aged 6 to 64 play video games. Young people are particularly concerned, with around 3 in 4 children playing regularly. However, video games hide major issues for consumers. Harmful commercial practices are bursting into the sector: from loot boxes to deceptive designs, and from aggressive marketing to direct exhortation of children for in-game spending. One type of in-game purchase that is especially problematic to consumers, is the so-called in-game or in-app premium currency.
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Today, BEUC and 22 member organisations* from 17 countries submitted a complaint to EU authorities on the unfair practices of leading video game companies, behind games such as Fortnite, EA Sports FC 24, Minecraft and Clash of Clans. Our analysis concludes that traders breach EU consumer protection laws. We call on authorities to ensure that traders play by the rules and provide consumers with safe gaming environments.
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BEUC and 22 of its member organisations from 17 countries have filed a complaint on 12 September 2024 to the European Commission and the network of consumer protection Authorities (CPC-Network) to denounce several deceptive practices by leading video game companies (Activision Blizzard, Electronic Arts, Epic Games, Mojang Studios, Roblox Corporation, Supercell and Ubisoft) marketing popular games (such as Fortnite, EA Sports FC 24, Minecraft, Clash of Clans and others) and affecting millions of European consumers.
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BEUC, representing the interests of consumers in 31 European countries, regrets the lack of clarity around the remedies that have led to the European Commission conditionally approving Lufthansa’s acquisition of joint control of ITA Airways.